Minggu, 30 Desember 2012


The winning sets will ship in next week’s Frostivus update. The winners will receive a share of sales, special versions of their items, and a custom trophy-ward to show off their accomplishment in game.

A collection of seven items created by Danidem and Hunter.

In the times of the Oglodi a well trained Stormcrafter knew he was never really in control of the storm but merely a vector for its power.  
Through Stormthrasher, Disruptor wields the ancient power of the Stormrider.  Stormriders laugh in the face of order and through force of will bend storms to do their bidding.  Clad in the armor of his ancestors and riding a scaled storm beast, Disruptor is a true Rider of the Storm.



No one will be shocked to discover that Danidem & Hunter’s set “Rider of the Storm” is our team’s pick for the best entry in the Dota 2 Polycount Contest. The mount, Rampant the Scaled Hunter, is a wicked alternative to the default with both runed beak and feathers drawing attention and creating a sleek sense of direction. Disruptor himself looks battleready and grim. The beard design and eye-patch make the portrait stand apart and both also read well at game-distance. Technical execution is at the professional level.
Perhaps the only adjustment we would make is to tone down the feathers behind the saddle, but they hardly interfere with readability and this is a minor observation.


Polycount Contest Winners – Day 3

Day three of the Polycount Contest winners announcements begins. We won’t spend a lot of time on introductions as we know you want to get back to maniacally murdering trees with the newly introduced hero Timbersaw.
splinters
That guy is clearly compensating for something.
Now on to our distinguished winners! Coming in as winner number seven we have…


A collection of seven items created by Bisho Bola. Dota 2 Polycount Contest Finalist.


He that burns and is not consumed now walks the battlefied, shielded by the ancient promise of the Eleven Curses. Eleven Eyes, eleven seals, eleven curses. All to insure victory in even the worst of battles.


Doom Bringer picked up several great entries during the contest. Jeremy Klein’s Impending Transgressions and Jacque Choi’s Apocalyptic Raiments are examples of two sets with potential to go all the way. Ultimately we chose Bisho Bola’s Eleven Curses as one of the top entries to emerge from the contest.
THAT SWORD…that sword is pure metal. If King Diamond were battling Satan for the throne of hell this would be the sword he’d use to do the deed. The blade is anchored with interesting detail that reads well in game, from the weighted disc embedded at the end to the wicked hooks that lead into the hilt. Bisho Bola uses darker tones to break up the armor which pushes the design away from Doom’s default appearance. Small details picked out in red help unify the set, like the back of Doom’s helm and the armored tail tip. Doom’s belt buckle bulges a bit giving him the appearance of having a bit of a gut. We aren’t sure if this is intentional, but we like the way it adds an extra touch of heft to this massive hero. The set has a lot of detail that reads well at a distance. The horn tips and eye sigils on the helm and shoulders glow and stand out at night adding additional interest.
There are a few adjustments we might make to this set, but they’re really minor. The transition from bright to dark is abrupt in a couple of places along the wings. We might also tone down the detail at the hips to make the shoulders pop out a bit more. We’d also adjust the light location in the portrait so the horns don’t cast so heavy a shadow over Doom’s face. We may also tone the fire particles down a bit on the blade so the sword’s detail is more visible. Overall, this is an impressive and fun entry.


Our eighth winner…



A collection of five items created by Willypup. Dota 2 Polycount Contest Finalist.


The early shadow priests of the Dezun Order were said to have woven their vestments in utter darkness, for only in the total absence of light could they properly channel the essence of the Nothl Realm into the fabrics. It was believed that once complete, the enchantment would grow stronger as the garment aged. The oldest regalia are therefore not only prized for their hallowed creators, but for the heightened Nothl power they bestow upon the wearer.


Willypup’s Ancestral Trappings for Dazzle is one of our favorite entries in the contest. Here is a set that pushes Dazzle in a direction that expands the hero’s story and maintains his readability at a glance. Contrast is used to great effect in the the bone-white skullcap, the white stripes in the feather cloak, and the bone dream catcher. What’s really impressive are the number of small details that pop at a distance. The feathers hanging from the headdress and delicate wiring of the dream catcher are two examples. Our only suggestion for this set would be to add a bit more of Dazzle’s pink flesh-tone to the right arm and maybe a touch of emissive glow to the business end of the staff. A fantastic entry we want to see the lanes right away.


And the contest’s ninth winner…



A collection of four items created by kremrhi. Dota 2 Polycount Contest Finalist.


In the final years of the Sordid Era, after thirteen seasons of drought, shamanic ways fell into disrepute, with all itinerant mages blamed for failing crops and disease. In order to continue his travels, Rhasta was forced to adopt a new appearance. While still offering many of the same services, during the end of this Era he disclaimed all knowledge of shamanism and professed only the knowledge that any vagabond might acquire along the road, and practice (in a strictly nonprofessional sense) for a few coins. Thus he survived into the next era, when many another was separated from their hide and stretched out along the roads as a warning to the next shaman who might happen along.


Kremrhi’s Mysterious Vagabond was one of our top picks when considering which set could win the whole thing. This set exudes character and thoughtful design. The banner poles and back-scroll (perhaps advertising the vagrant’s services), the hat covered in script-blessings, the jug, the small hip fan…each detail is a piece of a puzzle telling a new Shadow Shaman story with exacting attention to detail. Kremrhi has even maintained the vertical framing of the Shadow Shaman’s face with functional leather slips to keep the hat in place. It goes without saying the set is well executed from a technical perspective. Our only suggestion would be to brighten ever slightly the parchment color on the scrolls and banners.


The tenth winner…



A collection of five items created by Honey Badger. Dota 2 Polycount Contest Finalist.


Long ago exiled from the valleys of Knollen, Sniper has travelled to many lands, fought in many battles, and learned much along the way. From these adventure, he’s garnered mementos of his travels, collecting armor and weapons as he strives to fulfill the prophecy of his youth, in the hope of one day rejoining the keen folk of his ancestral village.



Our tenth winner might be an unrecognized underdog. Honey Badger’s Gear of the Tally-Ho Hunter was submitted earlier in the contest and didn’t receive as much attention in community voting as a result. When we looked at this set in game it became clear that it looks as good or better than the default Sniper. The set engages on all dimensions without going over the top. The execution is top notch. Small details make the set from the medals and scope that enhance the portrait to the regal looking cape, distinguished mustache, and arm-strapped dagger. Sniper, in contrast to Naga, has taken to his exile with exuberance and a sense of adventure. This is a set we love more and more every time we see it in game.


Remember to check back tomorrow for the Grand Winner!

Polycount Contest Winners – Day 2

Today’s winners may all come with a certain degree of controversy. Here are three standout sets that have beaten very close competition to clench victory.
Our fourth winner…


A collection of five items created by Anuxi. Dota 2 Polycount Contest Finalist.


It is little known of Crystal Maiden, that in her long study of the Frozen Arts, she once greatly displeased her Ice Wizard master and to restore herself to his graces and prove worthy of his instruction, she passed a year dwelling in the climes of slush where the Blueheart Glacier spends itself at the edge of the Boiling Sea. Here, where snow had never fallen, Rylai spent months in deep meditation, mastering her powers, before waking one afternoon with a single frigid word upon her lips: “Snowdrop!” For a moment, the steam that filled the air turned to ice, and the warm precipitation became a softly falling snow. When she returned to her old teacher, she found him waiting with a smile, fully aware of the magic she had wrought, as he presented her this outfit to show her worth and mastery.



Belle of the North Star (created in part by the TF2 polycount winner Chemical Alia along with her cohorts Dry and jCool) was the hands-down winner of the community’s affection and votes. 5129 ratings with less than 1% downvotes. An impressive run for a professionally executed set, bold in its re-envisioning of Crystal Maiden as a confident and wealthy princess. There is a lot to like about the entry from the ornate but extremely readable cloak to the intricate portrait presentation. We know Belle is a fan favorite and one we expect to find its way into the game soon.
So it may be with a certain note of controversy that we announce the selection of Anuxi’s Snowdrop as our favored winner (pushing Belle from the winners circle due to our decision to focus on a broad set of heroes). Anuxi has crafted something really special. We love the way Crystal Maiden’s cape has been reinterpreted as a pair of fluffy tassels, changing the shape of the hero and really pushing on her design while maintaining readability (the tassels outline the cape’s profile and profiles are a critical component to at-a-glance recognition). The portrait is awesome, with the fluffy hood contrasting a wayward lock of hair. Here is a truly beautiful and mysterious ice witch, one eye and mouth occluded. Snowdrop is a perfect example of redefining a hero without changing her identity and doing so with an ‘our artists wish they made this’ level of execution.


Our fifth winner…



A collection of five items created by ENODMI. Dota 2 Polycount Contest Finalist.


No Slithereen may fail. Though Slithice swam victorious at the battle of Crey, a single jeweled chalice was taken. The punishment for the lost bauble: banishment. So she wandered the deeps, bitterly searching for the chalice, and where once dwelt honor and humility now crept the tendrils of cruelty and malice. If she was to be exiled, then so be it. She shed the lighter tones of her ancestral armor, instead taking up darker armaments, and all who looked upon her felt the indomitable will of the exiled siren.


Our selection of ENODMI’s Naga Siren “Exile” may come as a surprise. After all, Anuxi won hearts with two brilliantly presented sets for Naga the Slithereen Knight and Empress of the Deeps and PsEuDo’s Tempest entry captured our attention with bold use of color. (We should point out that we have no restriction on any one contributor winning multiple times with multiple entries.)
Exile is an example of an entry that defies expectation. ENODMI has chosen to work with two colors that are not prominent in Naga’s palette: dark green and blood orange. Despite the challenges this poses, the set excels when viewed in game, under motion. Good decisions can be found throughout. The wide, crimson tipped helm enhances Naga’s undulating fish-like motion. The colors add contrast and pick out the armor against Naga’s skin tones. A dark belt separates Naga’s upper and lower torso, but the armor pieces don’t occlude her chest creating a bright vertical line that helps preserve readability. The swords are heavy and grim, far more evil looking than the delicate blades we normally attribute to the Naga Siren. At the same time, not so heavy as to be unbelievable or silly. The blood orange edges of the armor and light edges of the blades help cut the character from the scene’s background. Here is a dark set that looks as good on Dire ground as on Radiant – a detail many contributors overlook. Naga’s story is not a happy one and the Exile set captures the darkness in this character’s heart.


And the contest’s sixth winner…



A collection of five items created by Tickwomp[RamRod]. Dota 2 Polycount Contest Finalist.


Since escaping bondage in kingdom of Slom, Beastmaster has always drawn strength from the natural world around him. When other heroes turn to steel or magic, Beastmasters turns to more ancient implements: feathers, leathers, bones and fur. With these primitive tools, he’s proven his worth against even the most well-armed knight.



Beastmaster received a couple of high quality entries that we want to comment on. One standout was the ‘Fierce Warrior‘ set from T_Vidotto. Both of the critters impressed us, but ultimately we felt the set didn’t try to press on Beastmaster’s identity as a hero. Another worth noting is peppi’s ‘Curse of the Cryptid’s‘ set. The execution on peppi’s entry is extremely professional, but some choices made us feel the bold design was inconsistently applied (such as the cleavers). 
Red Talon, by comparison, is an entry to take on all comers. The vibrant red hood is sharp, with great execution both in color and in the modeling. Hoods are hard to get right. Modeling the way cloth frames the face without occluding expression or making it so wide it looks unnatural takes attention to detail. Tickwomp has nailed it. Another nice touch are the three feathers that adorn the back of the hero. These add contrast and interest and also enhance the downward directional pattern established by the hero’s ponytail and shoulder strap. The attention to detail and thoughtfulness in this set makes it stand above competing entries from other heroes.

http://www.facebook.com/dochi.nugrahadharmawan

Selasa, 15 Mei 2012

CARA SHARING DOKUMEN DI WINDOWS 7 (SEVEN)

1. langkah pertama pilih dokumen yang akan dishare


klik share, lalu pilih homegroup seperti gambar dibawah




KLIK HOME GRUP DAN AKAN MUNCUL TAMPILAN INI

KEMUDIAN KLIK OK



Selasa, 01 Mei 2012

Gambaran Umum Animasi 2D / 2D Animation. Dalam artikel ini saya ingin menulis tentang gambaran secara umum bagaimana 2D animation itu terbentuk. Animasi 2D bekerja dengan sebuah prinsip yang sama seperti film action. Serangkaian gambar di shooting secara berurutan, masing-masing gambar sedikit berbeda dari yang lain, menipu mata menjadi percaya bahwa itu merupakan gambar bergerak.
Cells 2D Animation
Animasi 2D dimulai dengan sel plastik yang jelas, di mana gambar ini dibalut oleh garis hitam. Setiap sel baru menyajikan bagian-bagian dari gambar yang dimaksudkan untuk bergerak, bukan latar belakang atau elemen bergerak lainnya.
Painting 2D Animation
Setelah gambar selesai, sel-sel yang diisi dengan warna yang tepat dengan menggunakan cat. Yang memberikan rasa kedalaman dan kepenuhan garis gambar yang kurang.
Background 2D Animation
Sel-sel yang lengkap kemudian dapat diletakkan di atas gambar statis, yang berisi latar belakang dan sisa TKP.
Shooting 2D Animation
Seorang animator menempatkan  kamera lebih dari satu sel di atas gambar backgorund, kemudian menyutingnya.
Illusion 2D Animation
Setiap sel hanya mewakili 1 / 24 detik waktu layar. Bila ditempatkan bersama-sama dalam urutan, sel secara bertahap bergerak ke depan adegan, menciptakan ilusi gerak.

Minggu, 29 Januari 2012

Defense of the Ancients

Defense of the Ancients (atau disingkat DotA) adalah sebuah custom map (peta buatan) untuk permainan komputer buatan Blizzard berjudul Warcraft III:Frozen Throne, yang dibuat berdasarkan map "Aeon of Strife" dari permainan Blizzard lainnya, StarCraft. Tujuan utama permainan ini adalah untuk menghancurkan "Ancient" musuh, sebuah struktur yang dijaga ketat di pojok kiri bawah atau kanan atas (yang satu untuk sisi sendiri dan yang satu lagi untuk sisi musuh). Kedua sisi yang bertarung adalah The Sentinel (pasukan penjaga) dan The Scourge (pasukan pembinasa). The Sentinel menjaga Ancient bernama Tree of the World (pohon dunia) di pojok kiri bawah, sedangkan The Scourge menjaga Ancient bernama Frozen Throne (tahta yang membeku) di pojok kanan atas.
Pemain dapat menggunakan tokoh kuat yang disebut "hero" (pahlawan), dan dibantu oleh pahlawan sekutu dan anak buah—petarung (creep) yang dikontrol oleh AI. Seperti dalam permainan peran (RPG), pemain dapat meningkatkan level tokoh pahlawan mereka dan menggunakan emas untuk membeli perlengkapan selama permainan.[1]
Permainan ini dikembangkan dengan menggunakan World Editor dari permainan Warcraft III: Reign of Chaos, dan diubah dengan dirilisnya The Frozen Throne. Terdapat berbagai konsep dasar, dengan yang paling populer adalah DotA Allstars,[2] yang diurus oleh beberapa pembuat map selama pengembangan. Sejak dirilis, Allstars muncul dalam beberapa turnamen dunia, termasuk BlizzCon Blizzard Entertainment dan World Cyber Games Asia, dan juga liga Cyberathlete Amateur dan CyberEvolution.

Daftar isi

 [sembunyikan

[sunting] Pengembangan

Warcraft III adalah permainan ketiga dalam serial Warcraft yang dikembangkan oleh Blizzard Entertainment. Seperti Warcraft II, Blizzard memasukan "world editor" yang memperbolehkan pemain membuat skenario buatan (custom scenario) atau "map" (peta) untuk permainan, yang dapat dimainkan online dengan pemain lain melalui Local Area Network yang berkoneksi Virtual Private Network ataupun melalui Battle.net.[3] Skenario buatan tersebut dapat berupa pembuatan/perubahan terrain, yang dapat dimainkan seperti permainan Warcraft biasa, atau skenario yang baru dengan tujuan, unit, barang dan peristiwa yang berbeda;[3] Defense of the Ancients adalah salah satunya. Permainan ini dibuat oleh pembuat map (mapmaker) yang bernama Eul. Defense of the Ancients adalah skenario buatan yang berdasarkan skenario dalam permainan StarCraft yang dikenal sebagai "Aeon of Strife",[4] dan lebih dikenal dari variasi DotA lainnya..[5] Setelah dirilisnya versi ekspansi Warcraft III: The Frozen Throne yang menambah beberapa fitur baru dalam World Editor, Eul tidak melanjutkan skenario tersebut.[2] Berbagai jenis DotA dibuat berdasarkan versi awal, tetapi Allstars adalah versi yang menjadikan Defense of the Ancients populer; skenario ini dikembangkan oleh pembuat map dengan nama Guinsoo. Setelah versi 6.x, pembuat map lainnya dengan nama IceFrog mengambil alih pengembangan skenario.[2] IceFrog memperbaiki bug dan menambah fitur-fitur baru. Setiap versi yang dirilis disertai dengan changelog.[6] Permainan ini mendapat dukungan kuat dari komunitas melalui forum resmi. Pengguna dapat memasukan ide hero atau barang baru, beberapa akan ditambah kedalam map.[7] Pemain telah mengontribusikan ikon dan deskripsi hero serta membuat karya seni yang ditampilkan ketika map sedang loading, dan usulan untuk perubahan hero atau benda yang ada ditanggapi dengan serius; IceFrog pernah mengubah hero baru dalam waktu kurang dari dua minggu setelah versi baru map dirilis.[8][9][10][11][12] Versi skenario dimana hero musuh dijalankan oleh artificial intelligences (AI) juga telah dirilis.

[sunting] Permainan

Permainan ini terbagi menjadi 2 kelompok yang saling bertempur, yaitu Sentinel dan Scourge. Pemain tim Sentinel memiliki markas yang terletak di pojok kiri bawah, sementara pemain tim Scourge berbasis di pojok kanan atas map. Masing-masing markas dilindungi oleh tower (menara) dan gelombang unit-unit yang menjaga jalur menuju markas mereka. Di pusat markas kedua tim, terdapat "Ancient", yaitu sebuah bangunan yang harus dipertahankan oleh masing-masing tim. Bila Ancient salah satu tim dihancurkan, maka tim itu dinyatakan kalah dan permainan berakhir.
Setiap pemain mengontrol unit yang disebut Hero, sebuah unit kuat dengan berbagai kemampuan yang unik. Dalam Allstars, total Hero yang dapat dipilih mencapai 103 Hero (untuk dota v 6.70c), dan masing-masing memiliki kemampuan, taktik, kelebihan dan kekurangan yang unik dan berbeda satu sama lainnya. Kerjasama tim adalah prioritas utama untuk membawa kemenangan; satu pemain yang sendirian sulit untuk membawa tim menang.Meskipun demikian, ada beberapa Hero yang—bila dimainkan dengan baik dan diberikan cukup banyak waktu untuk meningkatkan level—dapat mengubah jalannya permainan secara signifikan sendirian. Defense of the Ancients dapat dimainkan oleh sepuluh pemain dalam bentuk lima lawan lima dan tambahan dua tempat untuk juri dan pengamat.[2]
Karena permainan ini bergantung pada memperkuat hero individual, tidak diperlukan manajemen sumber daya dan bangunan seperti dalam permainan bergenre real-time strategy.Membunuh unit yang dikontrol komputer memberikan pemain experience points; jika experience cukup, pemain dapat mendapatkan level. Naik level menambah ketangguhan hero dan besar damage yang dapat diberikan, dan memperbolehkan pemain meningkatkan kemampuan mereka. Selain mendapat experience, pemain juga mendapatkan sebuah sumber daya: emas. Cara pengumpulan sumber daya dalam Warcraft III diganti dengan sistem mendapatkan uang melalui membunuh musuh. Hero mendapatkan emas dengan membunuh unit, bangunan dan hero musuh.Dengan menggunakan emas, pemain dapat membeli barang untuk memperkuat hero mereka dan mendapatkan kemampuan. Beberapa barang dapat digabungkan dengan resep untuk membuat barang yang lebih kuat. Membeli barang yang cocok untuk suatu hero adalah taktik yang penting dalam permainan ini.
Allstars menawarkan berbagai jenis permainan yang dapat dipilih oleh host (pembuat) permainan pada awal permainan. Jenis permainan menentukan tingkat kesulitan skenario. Jenis-jenis permainan dapat digabungkan (misalnya, tingkat kesulitan mudah dan pemilihan hero yang acak), sehingga menampilkan lebih banyak pilihan.

[sunting] Popularitas

Beberapa orang sedang bermain DotA di sebuah warung internet di Indonesia.
Popularitas Defense of the Ancients terus meningkat. Permainan ini ditampilkan oleh Computer Gaming World dalam penilaian map baru permainan Warcraft III,[13] dan disebut "the ultimate RTS".[14] Allstars menjadi skenario permainan yang penting dalam turnamen, saat setelah debut kemunculannya di konvensi Blizzards BlizzCon tahun 2005.[15] Allstars juga muncul dalam World Cyber Games Malaysia dan Singapura dimulai tahun 2005, dan World Cyber Games Asia dimulai dari 2006.[16][17] DotA Allstars kini juga masuk dalam liga Cyberathlete Amateur dan liga CyberEvolution.[18] Permainan ini juga muncul dalam Electronic Sports World Cup (ESWC) 2008;[19][20] Oliver Paradis, manajer kompetisi ESWC, menyatakan bahwa tingkat dukungan komunitas, dan juga pengakuan dunia, adalah alasan mengapa DotA dipilih.[21]
Skenario ini populer di berbagai belahan dunia; di Filipina dan Thailand, jumlah pemain permainan ini sebanyak permainan Counter-Strike.[22][23] Permainan ini juga populer di Swedia dan negara-negara Eropa Utara lainnya, dimana lagu yang terinspirasi dari permainan ini, "Vi sitter i Ventrilo och spelar DotA" oleh musisi Swedia Basshunter, mencapai puncak tangga lagu Eropa 2006 pada posisi #116 dan masuk kedalam sepuluh besar tangga lagu di Swedia, Norwegia,[24] dan Finlandia.[25] Turnamen LAN adalah bagian utama dari permainan ini di seluruh dunia,[21] termasuk turnamen di Swedia dan Rusia; namun, karena sedikitnya turnamen dan kejuaraan LAN di Amerika Utara, beberapa tim telah membubarkan diri.[22] Blizzard menunjuk DotA sebagai contoh apa yang dapat dibuat oleh pembuat map yang berdedikasi menggunakan alat buatan pengembang.[26]
Pada Juni 2008, Michael Walbridge, menulis untuk Gamasutra, menyatakan bahwa DotA "adalah permainan mod yang paling terkenal, didiskusikan secara bebas di dunia sebagai non-supported game.".[8] Dengan menunjuk pada komunitas DotA yang dibentuk, Walbridge menyatakan bahwa DotA memperlihatkan permainan itu lebih mudah bagi komunitas permainan untuk diurus, dan merupakan salah satu kekuatan terbesar map ini. Defense of the Ancients juga memengaruhi permainan Demigod yang dikembangkan oleh Gas Powered Games.[27][28]

[sunting] Referensi

  1. ^ Tok, Kevin (2006-01-25). "Defense of the Ancients 101, Page 2". GotFrag. http://www.gotfrag.com/war/story/31052/?spage=3. Diakses pada 4 Agustus 2007. 
  2. ^ a b c d Lim, Marco. "Hey Now, You're an All-Star...". Starcade: Philstar.com's Official Gaming Site. http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=0. Diakses pada 1 Maret 2007. 
  3. ^ a b Blizzard Entertainment, ed (2002) (dalam bahasa English). Warcraft III World Editor. hlm. 16. 
  4. ^ Tok, Kevin (2006-01-25). "Defense of the Ancients 101". GotFrag. http://www.gotfrag.com/war/story/31052/. Diakses pada 4 Agustus 2007. 
  5. ^ Staff (2008-02-18). "Vida: El top 5" (dalam bahasa Español). El Universo. http://archivo.eluniverso.com/2008/02/18/0001/1064/6A3DF09D9C2C4E69B5283998D4AE2B29.aspx. Diakses pada 1 Juli 2008. 
  6. ^ Icefrog. "Latest DotA Changelog". GetDota.com. http://www.getdota.com/changelog.txt. Diakses pada 4 September 2007. 
  7. ^ Lim, Marco. "Hey Now, You're an All-Star... Pg. 2". Starcade: Philstar.com's Official Gaming Site. http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=1. Diakses pada 1 Maret 2007. 
  8. ^ a b Walbridge, Michael (2008-06-12). "Analysis: Defense of the Ancients - An Underground Revolution". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=18863. Diakses pada 23 Juni 2008. 
  9. ^ Icefrog. "DotA Changelog v6.39". getdota.com. http://www.getdota.com/changelog6.39.txt. Diakses pada 4 Maret 2008. 
  10. ^ Stanley, Lau (2006-08-27). "DOTA Loading Screen Wallpaper". http://www.deviantart.com/deviation/38780471/. Diakses pada 19 Februari 2007. 
  11. ^ Icefrog. "DotA Changelog v6.36". getdota.com. http://www.getdota.com/changelog6.36.txt. Diakses pada 4 September 2007. 
  12. ^ "DotA Allstars 6.36 Change Log". elliottback.com. 25 Oktober 2006. http://video-games.elliottback.com/2006/08/25/get-dota-allstars-version-636-download/. Diakses pada 9 Agustus 2007. 
  13. ^ Staff (2004-09-01). "WarCraft Maps Go Mod". Computer Gaming World. http://www.mywire.com/pubs/ComputerGamingWorld/2004/09/01/503898?extID=10051. Diakses pada 12 Agustus 2007. 
  14. ^ O'Connor, Frank; Smith, Luke; et al. The Official Bungie Podcast (MP3). Washington: Bungie. Retrieved on 2008-02-27.
  15. ^ Staff (2005). "Blizzcon '05 Tournaments". Blizzard. http://www.blizzard.com/blizzcon05/tournaments.shtml. Diakses pada 5 Agustus 2007. 
  16. ^ "About WCG Asian Championships". World Cyber Games. 5 Agustus 2006. http://asian.worldcybergames.com/index.php?option=com_content&task=view&id=1&Itemid=3. Diakses pada 19 Februari 2007. 
  17. ^ GamesSync (2008-01-09). "Singapore DotA 2007 report". GamesSync.com. http://gamesync.net/2008/01/09/singapore-dota-2007-report. Diakses pada 29 Februari 2008. 
  18. ^ "CyberEvolution - Warcraft 3: Defense of the Ancients - Series 1". cevolved.com. http://www.cevolved.com/?page=event&id=21. Diakses pada 19 Februari 2007. 
  19. ^ Banks, James (2008-01-06). "ESWC Gamelist". SK Gaming. http://www.sk-gaming.com/content/15348-The_official_games_for_ESWC_2008. Diakses pada 2 Januari 2008. 
  20. ^ Saylor, Robby (2008-02-14). "Rwar and Slahser on Current Issues". GotFrag. http://www.gotfrag.com/dota/story/41599/?spage=2. Diakses pada 6 Maret 2008. 
  21. ^ a b Nair, Neha (2008-01-18). "ESWC interview, why DotA?". GotFrag. http://www.gotfrag.com/dota/story/41175/. Diakses pada 7 Maret 2008. 
  22. ^ a b Nair, Neha (2007-10-30). "Why Defense of the Ancients? (Pg. 2)". GotFrag. http://www.gotfrag.com/dota/story/40388/?spage=2. Diakses pada 1 November 2007. 
  23. ^ Lim, Marco. "Hey Now, You're an All-Star... Pg. 3". Starcade: Philstar.com's Official Gaming Site. http://www.starcade.com.ph/inner.php?id=13&name=&selection=80&page=2. Diakses pada 1 Maret 2007. 
  24. ^ "Basshunter - Vi sitter i Ventrilo och spelar DotA". norweigancharts.com. http://norwegiancharts.com/showitem.asp?interpret=Basshunter&titel=Vi+sitter+i+ventrilo+och+spelar+dota&cat=s. Diakses pada 7 Agustus 2007. 
  25. ^ "Bass hunter - Vi sitter i Ventrilo och spelar DotA". finnishcharts.com. http://finnishcharts.com/showitem.asp?key=366167&cat=s. Diakses pada 7 Agustus 2007. 
  26. ^ Mielke, James (July 2007). "Will Work for Vespene Gas; Ten minutes with StarCraft II lead producer Chris Sigaty". Games for Windows (8). 
  27. ^ Purchese, Rob (2008-03-04). "GPG "fairly certain" Demigod will make 08". Eurogamer. http://www.eurogamer.net/article.php?article_id=93953. Diakses pada 5 Maret 2008. 
  28. ^ Paul, Ure (2008-03-04). "Demigod First Look". ActionTrip. http://www.actiontrip.com/previews/demigod.phtml?2553. Diakses pada 12 Maret 2008.

Personil's Profile



















DOCHI
Nama lengkap : Alditsa SadegaLahir : Jogja, 26 Desember 1985Posisi di band : Vokalis, gitaris
Makanan Favorit : Bebek

1. Dapet nickname “Dochi” dari mana sih ?- waktu SMP temen2 pada curhat sm gue, katanya gue orang yang slalu memberikan solusi yg paling aneh tapi paling ngena. Makanya gue jadi di panggil Do-Chi = Dokter Cinta. Huahaha…
2. Sejak kapan suka main musik ?- hmmm, awalnya sih main drum karna bokap gue pemain drum. Gue main drum dari umur 5 taun, tapi pas SMP gue mendadak blajar gitar gara2 tertantang cewe yg gue suka. Dia nanya gue bisa main gitar apa ngga, he he . tanpa mikir gue jawab, ‘Bisa’. Pulang skolah gue blajar gitar sampe beli bukunya. Besoknya gue tunjukin ke dia kalo gue bisa.

3. Pernah nyiptain lagu buat khusus buat cewek gak ?- Lagu pertama gue tentang cewek yg gue suka pas kelas 2 SMP itu. Tapi sama sekali gak romantis, he he. Isinya gue udah gak suka sama dia karna dia udah ngecewain gue.
4. sebagai penulis lagu, lo sendiri termasuk cowok yg susah ngomongin prasaan ke cewek gak ?- gue lebih lancar ngomongin prasaan lewat media lain, misalnya lagu atau tulisan. Tapi engga masalah juga kalo mau ngomong. I say what I wanna say, hehe…

















Sansan
Nama :
FauzanLahir : Jakarta, 7 Januari 1986
Posisi band : Vokalis, gitaris
Makanan Fav : Tongseng
1. Apa sih arti 53 di nickname lo ?- 53 itu lucky number gue.
Eh engga deeenngg, hehe. Malah yg ngasih tau tuh temen2. “Kenapa sih San kalo tiap nyebut angka pasti 53 ?” padahal gue gak nyadar tuh. Yaudah, jadilah si angka 53 itu trademark gue. hehe

2. Sifat cewek yg paling nyebelin menurut lo ?-nelpon2, sms, padahal gue gak suka sama dia. Kalo cewek yg gue suka dan sayang sih dengan senang hati gue ladenin. Hee…
















Eye
Nama Lengkap : Harry Pramahardhika
Lahir : Jakarta, 12 Agustus 1985Posisi di Band : BassistMakanan Fav : Seafood

1. dapet nickname dari mana ?- sebenernya kan nama gue harry, Cuma biasa dipanggil Ay. Nah, gara2 banyak yg pake nama Ay, jd gue cari cara nulis panggilan yg lain. Akhirnya jadi ‘eye’ gitu.
2. Hadiah dari fans yg paling berkesan ?- Boneka peyo (boneka dari kertas) Pee Wee Gaskins
3. apa jurus PDKT paling agresif dari cewek yg pernah lo alami ? respon lo ?
- cewek itu dateng ke rumah gue jam 2 pagi dan ngajak jalan ke jalan tol yg blm jadi (ngapain coba?). respon gue ya seneng banget lah. Masa enggak? Hehe

3. Tell us one secret about yourself!
- gue gak suka kecoa…!!!








Omo
Nama Lengkap : Reza Satiri
Lahir : Jakarta, 20 Agustus 1988
Posisi di band : SynthesizerMakanan Fav : Nasi goreng

1. Dapet nickname dari mana ?
- Dulu pas MOS di SMA nama gue di nametag itu Echa. Trus gue dikatain homo. Eh, anak2 keterusan sampe sekarang jadinya gue dipanggil Omo deh. huhu
2. tell us one secret about your self!- Sebernya gue gitaris (……………waw)














AldyKumis
Nama lengkap : Renaldy PrasetyaLahir : Jakarta, 21 Juli 1990
Posisi di band : DrummerMakanan Fav : Nasi

1. Sebut 3 alasan kenapa kumis penting banget buat lo!- 1) biar di bilang seksi
2) Bulu yg paling bisa ditonjolin dari smua bulu di badan
3). Kalo gak ada kumis gue merasa telanjang


2. Sebut 3 alasan yg bikin lo lebih mentingin latian ngegebuk drum daripada nongkrong di tempat yg banyak cewek cantiknya!- 1). kepuasan batin saat main drum
2). lebih tertarik ngeliat drum karma lebih seksi
3). lebih seru mainin drum daripada mainin cewek

3. yg paling berkesan dari masa SMA?- Gue kecelakaan melulu waktu SMA. Sering jatoh dari motor gara2 ketiduran, hehe